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Saturday 17 October 2015

Editing and Cinematography complete guide tutorial

Creating a shooting plan

It is not always necessary to have a shooting plan, but it can be very helpful for large video projects. The plan can be as simple or as complex as you like. A simple list of planned scenes might be enough, or you might also want to include some notes regarding detailed camera directions or prepared dialog. The really ambitious can go all the way to a full-fledged script in which every single camera angle is described in detail along with notes about duration, lighting and props. Eg: Title: Jack on the kart track  
eg:
Shooting script

   

 Editing Using varying perspectives 

An important event should always be shot from varying perspectives and camera positions. Later, during editing, you can use the best camera angles alone or in combination. Make a conscious effort to tape events from more than one camera angle (first the clown in the circus ring, but then also the laughing spectator from the clown’s point of view). Interesting events can also take place behind the protagonists or the protagonists may be seen in a reverse angle. This can be helpful later when trying to establish a sense of balance in the movie. Close-ups Don’t be stingy with close-ups of important things or persons. Close- ups usually look better and more interesting than long shots do on a television screen, and they work well in post- production effects. Long shots / Semi-long shots Long shots provide the viewer with an overview and establish the scene of the action. However, these shots can also be used to tighten longer scenes. When you cut from a close-up to a long shot, the viewer no longer sees the details, and it is thus easier to make a chronological jump. Showing a spectator in a semi-long shot can also provide visual relief from the main action, and the opportunity of a transition away from the action if desired. Complete actions Always shoot complete actions with a beginning and an end. This makes editing easier.  

 Transitions

 Cinematic timing requires some practice. It is not always possible to film long events in their entirety, and in movies they often have to be represented in severely abbreviated form. Nonetheless, the plot should remain logical and cuts should almost never call attention to themselves. This is where the transition from one scene to the next is important. Even if the action in neighboring scenes is separated in time or space, your editorial choices can make the juxtaposition so smooth that the viewer bridges the gap without conscious attention. The secret to a successful transition is establishing an easily-felt connection between the two scenes. In a plot-related transition, the connection is that of successive events in an unfolding story. For example, a shot of a new car might be used to introduce a documentary about its design and production. A neutral transition doesn’t in itself imply a story development or a change of time or place, but can be used to smoothly connect different excerpts from a scene. For example, cutting away to an interested audience member during a podium discussion lets you then cut back unobtrusively to a later point in the same discussion, omitting the part between. External transitions show something apart from the action. For example, during a shot inside the marriage registry, you might cut to the exterior of the marriage registry, where a surprise is already being set up. Transitions should underscore the message of the film and must always fit the respective situation, in order to avoid confusing viewers or distracting from the actual story line. 
Transition


 Logical sequence of action

 The shots strung together during editing must interact appropriately in relation to the action. Viewers will be unable to follow the events unless the story line is logical. Capture viewer interest from the very beginning with a fast-paced or spectacular start and maintain that interest until the very end. Viewers can lose interest or become disoriented if scenes are strung together in a manner that is illogical or chronologically false, or if scenes are too hectic or short (under three seconds). There should be some continuity of motif from one scene to the next. Bridging the gaps Make an effort to bridge the gaps from one filming location to another. You can use close-ups, for example, to bridge chronological jumps, zooming in on the face, then back out after a few seconds onto a different scene. Maintain continuity Continuity – consistency of detail from one scene to the next – is vital in providing a satisfying viewing experience. Sunny weather does not fit with spectators who opened their umbrellas. Tempo of cuts The tempo at which a film cuts from one scene to the next often influences the message and mood of the film. The absence of an expected shot and the duration of a shot are both ways of manipulating the message of the film. Avoid visual disjunctions Stringing together similar shots in succession may result in visual disjunctions. A person may be in the left half of the frame one  
 moment and in the right half of the frame the next, or may appear first with and then without eyeglasses.  
sequence making


Do not string together pan

 shots Pan shots should not be strung together unless they have the same direction and tempo. Rules of thumb for video editing Here are some guidelines that may be helpful when you come to edit your movie. Of course, there are no hard and fast rules, especially if your work is humorous or experimental. •Do not string together scenes in which the camera is moving. •Pans, zooms, and other moving shots should always be separated by static shots. •Shots that follow one another should be from different camera positions. The camera angle should vary by at least 45 degrees. •Sequences of faces should always be shot alternately from varying angles of view. •Change perspectives when shooting buildings. When you have similar shots of the same type and size, the picture diagonal should alternate between front left to rear right and vice versa. •Make cuts when persons are in motion. The viewer will be distracted by the ongoing motion and the cut will go almost without notice. In particular, you can cut to a long shot from the middle of the motion. •Make harmonious cuts; avoid visual disjunction. •The less motion there is in a shot, the shorter it should be. Shots with fast movements can be longer. 
PAn shots



pan shots

 •Long shots have more content, so they should also be shown longer.  

Ordering your video sequences in a deliberate manner not only permits you to produce certain effects, but even enables you to convey messages that cannot or should not be shown in pictures. There are basically six methods of conveying messages through cuts. Let’s look at each in turn. Associative cuts Shots are strung together in a certain order to trigger associations in the mind of the viewer, but the actual message is not shown. Example: A man bets on a horse race and, in very next scene, we see him shopping for an expensive new car at a car dealership. Parallel cuts Two actions are shown in parallel. The film jumps back and forth between the two actions; making the shots shorter and shorter until the end. This is a way of building suspense until it peaks. Example: Two different cars drive from different directions at high speed toward the same intersection. Contrast cuts The film purposely cuts unexpectedly from one shot to another, very different shot, in order to point up the contrast to the viewer. Example: A tourist lying on the beach; the next shot shows starving children. Substitutionary cut Events that cannot or should not be shown are replaced by other events (a child is born, but instead of childbirth, the blossoming of a flower bud is shown). 
  

Cause and effect cuts 

Shots are related by virtue of cause and effect: without the first shot, the second would be incomprehensible. Example: A man fights with his wife and, in the very next shot, is seen sleeping under a bridge. Formal cuts Shots that vary in content can be strung together if they have something in common – the same shapes, colors, or motions, for example. Examples: A crystal ball and the earth; a yellow raincoat and yellow flowers; a falling skydiver and a falling feather. Soundtrack production Soundtrack production is an art, but it is an art one can learn. Of course, it is no easy task to create a superb narration, but short, informative comments are often very helpful for the viewer. Whatever narration there is should sound natural, expressive and spontaneous, not wooden or stiff. Keep comments brief A general rule applicable to all commentary is that less is more. Pictures should speak for themselves, and things that are evident to viewers from the pictures require no comment. Preserve original sounds Spoken commentary should be mixed with both the original sounds and the music in such a way that the original sounds can still be heard. Natural sound is part of your video footage and should not be cut away altogether if at all possible, because video   
 without natural sound can easily seem sterile and lacking in authenticity. Frequently, however, the recording equipment captures noises from aircraft and cars that do not appear in the scene later. Sounds such as these, or loud wind noises, which can be distracting or annoying, should be masked, filtered or replaced with appropriate narration or music. Select appropriate music Appropriate music adds a professional finishing touch to your movie and can do a lot to reinforce the message of a video. The music selected, however, should always be appropriate to the message of the film. This is sometimes a time-consuming matter and a challenge, but greatly appreciated by the viewer. Title The title should be informative, describe the contents of the movie, and arouse interest. If it’s also a striking turn of phrase, so much the better. When it comes to presentation, the Title Editor gives almost unlimited scope for creative visuals. It’s one place in your production where you’re not tied to the reality of actual footage, so you can let your fancy run free. Of course, the ultimate goal is to communicate, so some basics almost always hold true. For instance, a concise title in a large, legible font is likelier to get its message across than one that is over- decorated or too long. Title colours The following combinations of background and text are easy to read: white with red, yellow with black, and white with green.   
 Exercise caution with very white titles on a very black background. Some video systems are unable to handle contrast ratios in excess of 1:40 and are unable to reproduce such titles in detail. Time on screen As a rule of thumb, a title should be displayed long enough to be read twice. Allow about three seconds for a title with ten letters. Allow an additional second of on-screen time for every five additional letters. ‘Found’ titles Besides postproduction titles, natural titles like directional signs, street signs or title pages of local newspapers also create interesting possibilities. --------------------------------------------------------------------------------  
That’s all for now.  You will get an appendix for glossary on the next page      
  
 Multimedia terminology contains computer and video terminology. The most important terms are defined below. 720p: A high-definition (HD) video format with a resolution of 1280x720 and progressive (non-interlaced) frames. 1081i: A high-definition (HD) video format with a resolution of 1440x1080 and interlaced frames. ActiveMovie: Software interface by Microsoft for the control of multimedia devices under Windows. See DirectShow, DirectMedia ADPCM: Acronym for Adaptive Delta Pulse Code Modulation, a method of storing audio information in a digital format. This is the audio encoding and compression method used in CD-I and CD-ROM production. Address: All available saving positions in a computer are numbered (addressed). By means of these addresses each saving position can be occupied. Some addresses are reserved for the exclusive use of particular hardware components. If two components are using the same address, this is called an “address conflict”. Aliasing: An inaccurate display of an image due to the limitations of the output device. Typically, aliasing appears in the form of jagged edges along curves and angled shapes. Anti-aliasing: 
A method of smoothing out jagged edges in bitmap images. This is usually accomplished by shading the edges with pixels intermediate in color between the edge and the background, making the transition less apparent. Another method of anti- aliasing involves using higher resolution output devices. Aspect ratio: The ratio of width to height in an image or graphic. Keeping the aspect ratio fixed means that any change to one value is immediately reflected in the other. AVI: Audio Video Interleaved, a standard format for digital video (and Video for Windows). Batch capture: An automated process that uses an Edit decision list (EDL) to locate and recapture specific clips from a videotape, usually at a higher data rate than the clip was originally captured. BIOS: Acronym for Basic Input Output System, which refers to basic input and output commands saved in a ROM, PROM or EPROM. The essential task of the BIOS is the control of input and output. When the system is started, the ROM-BIOS carries out some tests. See Parallel port, IRQ, I/O. Bit: Abbreviation of “BInary digiT”, the smallest element of a computer’s memory. Among other things, bits are used to store the color values of pixels in an image. The more bits used for each Pixel, the greater the number of available colors. For example: •1-bit: each pixel is either black or white. •4-bit allows 16 colors or gray shades. 
•8-bit allows 256 colors or gray shades. •16-bit: allows 65,536 colors. •24-bit: allows about 16.7 million colors. Bitmap: An image format made up of a collection of dots or “pixels” arranged in rows. See Pixel. Blacking: The process of preparing a videotape for insert editing by recording video black and continuous control track on the entire tape. If the recording deck supports timecode, continuous timecode will be recorded simultaneously (also called “striping”). Brightness: Also “luminance”. Indicates the brightness of video. Byte: One byte corresponds to eight ?? bits. With one byte, exactly one alphanumeric character can be displayed (i.e. a letter, number). CD-ROM: Mass storage media for digital data, such as digital video. CD- ROMs can be read from but not written (recorded) onto: ??ROM is an acronym for Read-Only Memory. Channel: Classifications of information within a data file to isolate a particular aspect of the file. For example, color images use different channels to classify the color components in the image. Stereo audio files use channels to identify the sounds intended for the left and right speakers. Video files use combinations of the channels used for image and audio files. Clip: 
In Pinnacle Studio, any media element used on the timeline of a movie or disc project. Clip media include videos, audio files, photos, titles, and Montage. Clipboard: A temporary storage area shared by all Windows programs, used to hold data during cut, copy, and paste operations. Any new data you place onto the clipboard immediately replaces the existing data. Closed GOP: ??GOP Codec: Contraction of compressor/decompressor – an algorithm that compresses (packs) and decompresses (unpacks) image data. Codecs can be implemented in either software or hardware. Color depth: Number of bits delivering the color information for each pixel. A 1-bit color depth allows 21=2 colors, an 8-bit depth allows 28=256 colors, and a 24-bit depth allows 224=16,777,216 colors. Color model: A way to mathematically describe and define colors and the way they relate to each other. Each color model has its own strengths. The two most common color models are ??RGB and ??YUV. Color saturation: Intensity of a color. Complementary color: Complementary colors are opposite in value to primary colors. If you were to combine a color with its complement, the result 
would be white. For example, the complementary colors of red, green and blue are cyan, magenta and yellow respectively. COM Port: A serial port located on the back of your computer for attaching a modem, plotter, printer or mouse to the system. Composite video: Composite video encodes luminance and chrominance information into one signal. VHS and 8mm are formats that record and play back composite video. Compression: A method for making files smaller in size. There are two types of compression: lossless and lossy. Files compressed with a lossless scheme can be restored unchanged from their original state. Lossy schemes discard data during compression, so some image quality is sacrificed. The loss of quality may be negligible or severe depending on the amount of compression. Cropping: Choosing the area of an image to be displayed. Data rate: The quantity of data transmitted per unit time; for example, the number of bytes read from or written to a hard drive per second, or the amount of video data processed per second. Data transfer rate: The measurement of the speed at which information passes between the storage device (e.g. CD-ROM or hard drive) and the display device (e.g. monitor or MCI device). Depending on the devices used, some transfer rates may offer better performance than others. 
DCT: Discrete Cosine Transformation – part of JPEG image data compression and related algorithms. The brightness and color information is saved as a frequency coefficient. DirectShow: System extension by Microsoft for multimedia applications under Windows. See ActiveMovie. DirectMedia: System extension by Microsoft for multimedia applications under Windows. See ActiveMovie. DirectX: A bundle of several system extensions developed by Microsoft for Windows 95 and its successors to make possible video and game acceleration. Dissolve: A transitional effect in which the video is faded from one scene to the next. Dithering: Increasing the number of apparent colors in an image by the application of color patterns. Decibel (dB): A unit of measurement of the loudness of sound. An increase of 3 dB doubles the loudness. Digital8: Digital videotape format that records DV-coded audio and video data on Hi8 tapes. Currently sold only by Sony, Digital8 camcorders and VCRs can play both Hi8 and 8mm cassettes. 
Digital video: Digital video stores information bit by bit in a file (in contrast to analog storage media). HDV: A format for the recording and playback of high-definition video on a DV cassette tape. has been established as the ‘HDV’ format. Instead of the ‘DV’ codec, HDV uses a flavor of MPEG-2. There are two varieties of HDV: HDV1 and HDV2. HDV1 is 1280x720 resolution with progressive frames (720p). The MPEG transport stream is 19.7 Mbps/s. HDV2 is 1440x1080 resolution with interlaced frames (1080i). The MPEG transport stream is 25 Mbps/s. Hi8: Improved version of Video8 using S-Video recorded on metal particle or metal evaporated tape. Because of higher luminance resolution and wider bandwidth, the result is sharper pictures than Video8. HiColor: For images, this normally means a 16-bit (5-6-5) data type that can contain up to 65,536 colors. TGA file formats support images of this type. Other file formats require prior conversion of a HiColor image into TrueColor. For displays, HiColor normally refers to 15-bit (5-5-5) display adapters that can display up to 32,768 colors. See Bit. Huffman coding: Technique used in JPEG and other data compression methods in which seldom occurring values receive a long code, while frequently-occurring values receive a short code. ----------------------------------------------------------------------------------- 

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